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Curating Our Identity In The Metaverse: Who Will We Be When We Can Be Anything?
Back in the analogue glory days of the early 1980s, when exciting new arcade releases such as Pac-Man stoked public hunger for the joyful escapism of computer games, Gibson was extrapolating where all this harmless fun might lead. His seminal Sci-Fi novel Neuromancer would solidify Cyberpunk as a genre and birth a whole new virtual dystopia in which to play out our tech paranoia.
The Fabricant